Freedom of Life - Inventory System Update
Hello everyone!
It hasn't been very long since the last devlog, so what's going on?
Well I've tried to implement GLoot into my current system of doing things, but it just kept on throwing errors all of the sudden.
So I've decided, that the best option is,... To make ANOTHER inventory system from scratch.
So yesterday (14th January), I've been working on the inventory all day.
It's quite a simple list based inventory, but it works, and very well at that.
It's not yet within the player scene, as I still have to create a new crafting system to work with the new inventory system.
I know you might not see this as progress, but the new inventory fits the game more I would say.
Anyways that was the devlog!
I hope you are excited about the progress I am making.
There are many more features I want to add, so stay tuned!
Freedom of Life
Automation game inspired by Factorio, Stardew Valley, and various Minecraft modpacks.
Status | In development |
Author | MiniStumpy |
Genre | Simulation |
Tags | 2D, Automation, Colorful, Godot, Indie, Pixel Art, Sandbox, Singleplayer, Top-Down |
Languages | English |
More posts
- Freedom of Life - Massive changes! / DevUp 2Jan 09, 2024
- Freedom of Life - Item Pipes (Part 2) / I'M BACK!Dec 10, 2023
- Freedom of Life - DevUp 1 / BreakNov 15, 2023
- Freedom of Life - DevUp 0Oct 30, 2023
- Freedom of Life - Item Pipes (Part 1)Oct 20, 2023
- Freedom of Life - First MachinesOct 08, 2023
- Freedom of Life - Quest SystemSep 28, 2023
- Freedom of Life Tutorial Part 1 - The Stone ToolSep 16, 2023
- Freedom of Life - Infinite Worlds (Part 1)Sep 02, 2023
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